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Florrae Developement

The blocks use object pooling (instantiating all at start) and get moved from the back to the front. The biomes are created from the hue value of a rainbow noise pattern of 3 overlaying Perlin noises. As hue values are linear, I have created a script that handles them as circular (treats 255 as a neighbor of 1)

Trailer: https://www.youtube.com/watch?v=wes-L5SYbxc&ab_channel=iridescence
Play Florrae for free: https://meltingparrot.itch.io/florrae

Scaled down biomes

Scaled down biomes

Item placement concept

Item placement concept

3 layers of perlin noise with different offsets as RGB

3 layers of perlin noise with different offsets as RGB

Biome placement developement

Biome placement developement

Height settings and object pooling test

Height settings and object pooling test

Terrain to water transitions

Terrain to water transitions